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Cooperative Collection Development -- CCD: Resources
• The School Library System (SLS) Cooperative Collection Development Plan is developed as part of the resource sharing component of the plan of service.
Two friends: one big, one little. One old, one young. One grumpy, one cheerful. Both: MONSTERS! From the author of Crabapple Trouble comes a sweet and fun-filled chapter-book graphic novel, with a charming cast of adorable monsters. Reggie's plan is to spend the whole summer brooding over his latest adventure gone wrong. But his friendly and curious neighbor, Emily, won't let him sit alone and unhappy in his house forever! Despite their differences, these two monsters make the perfect pair of explorers. And with a map to make, a beach party to plan, and a sea monster to find, Reggie will have to learn to talk about his feelings and let new friends in! With bright, gorgeous art by Kaeti Vandorn, Monster Friends features the cutest, fuzziest monsters you've ever seen.
When a jealous witch curses her family's well, it's up to Vonceil to set things right in an epic journey that will leave her changed forever. When Vonceil's older brother, Elber, comes home to their family's Oklahoma farm after serving on the front lines of World War I, things aren't what she expects. His experiences have changed him into a serious and responsible man who doesn't have time for Vonceil anymore. He even marries the girl he had left behind. Then a mysterious and captivating woman shows up at the farm and confronts Elber for leaving her in France. When he refuses to leave his wife, she puts a curse on the family well, turning the entire town's water supply into saltwater. Who is this lady dressed all in white, what has she done to the farm, and what does Vonceil's old uncle Dell know about her? To find out, Vonceil will have to strike out on her own and delve deep into the world of witchcraft, confronting dangerous relatives, shapeshifting animals, a capricious Sugar Witch, and the Lady in White herself--the foreboding Salt Witch. The journey will change Vonceil, but along the way she'll learn a lot about love and what it means to grow up. Hope Larson is the author and illustrator of the Eisner Award nominated All Summer Long and the illustrator of the Eisner Award winning A Wrinkle in Time- The Graphic Novel. Salt Magic is an utterly unique graphic fairy tale complete with striking illustrations by Rebecca Mock.
Read the graphic novel that Caldecott medal-winning illustrator, Dan Santat, calls, "An edge-of-your-seat thriller!" Ever Barnes is a shy orphan guarding a secret in an amazing puzzle box of a building. Most of the young women who work at the building's Switchboard Operating Facility, which connects the whole city of Oskar, look the other way as Ever roams around in the shadows. But one of them, Lisa, keeps an eye on the boy. So does the head of the Switchboard, Madame Alexander . . . a rather sharp eye. Enter Hannah, the spunky daughter of the building's owner. She thinks Ever needs a friend, even if he doesn't know it yet. Good thing she does! Lisa and Madame Alexander are each clearly up to something. Ever is beset by a menacing band of rogues looking to unlock the secret he holds--at any cost. And whatever is hidden deep in the Switchboard building will determine all of their futures. On a journey that twists and turns as much as the mechanical building Ever Barnes calls home, he and his new friend Hannah have to and out what's really going on in this mysterious city of secrets . . . or else!
For fans of Raina Telgemeier and Victoria Jamieson, this middle grade graphic novel tells the story of Shirley and Jamila, two girl detectives on a mission to stop their school's biggest bully once and for all As Jamila settles into the rhythms of classes and after-school basketball practice, Shirley has a new mystery on her mind. Her old enemy Chuck is up to his usual tricks- He's been blackmailing kids all over school, and Shirley knows that she and Jamila can put a stop to it. They hatch a plan- They'll break into his house late one night and recover all the notes Chuck's been using to blackmail innocent kids. But while Shirley and Jamila are at the house, another intruder arrives-an intruder who can help them put a stop to Chuck's crimes once and for all.
Sidelined by a crime-fighting field trip gone wrong, Damian Wayne must refocus his attention on his life as an average student and learning how to be a team player--especially when he meets his match in his new rival, Howard. To Damian Wayne, there is nothing more important than protecting the streets of Gotham City as Robin. But when he makes a critical mistake while out on patrol, Damian finds himself benched. And what's more, Damian's dad, Bruce Wayne--a.k.a. Batman--decides that starting over in a new school will be just the distraction Damian needs from his superhero routine. Certain that Gotham Metro Academy has nothing to teach him, Damian is completely unprepared for the challenge he finds in Howard--the smartest and most athletic kid in school. The boys' rivalry is instantaneous and fierce...and both are sure only one of them can be the best in their class. What follows is a funny story of rivalry, friendship, and mystery from bestselling author and illustrator Jeffrey Brown.
How This Collection is Used in My School
Primarily comics are used as a motivation tool for reading, but some classes have studied graphic novels in their language arts or Art curriculum. Other classes have brought specific comics into the classroom that relate to a curriculum area.
This book will detail how and why graphic novels are complex texts with advanced-level vocabulary and how to read and analyze these texts. It also provides research to back up why they're such powerful educational tools. Furthermore it includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and links/additional resources for taking these texts further.
Graphic Novels II
Covering genres from action/adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes. * Introduces users to approximately 1,000 currently popular graphic novels and manga * Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes * Helps librarians build and balance their graphic novel collections
Expert Librarian Stephen Weiner (Rise of the Graphic Novel, The Hellboy Companion, The Will Eisner Companion), with the crowdsourcing help of professionals in the field, from artists to critics to leading comic store owners, has sifted through the bewildering thousands of graphic novels now available to come up with an outstanding, not-to-be-missed 101. Edited by Daniel J. Fingeroth, a writer (Spider-Man) and also an expert on comics (How to Create Comics from Script to Print [TwoMorrows Publishing, 2010]). An unmissable treat for comic fans.
The groundbreaking history of the graphic novel, fully updated to include all of the latest must-reads, the milestones and the future of this exciting medium. The author of 101 Best Graphic Novels now tells the whole history of the graphic novel revolution, from the first modern urban autobiographical graphic novel, Will Eisner's A Contract With God, to the hip indie comics of the Hernandez Bros' Love and Rockets, the dark mysteries of Neil Gaiman's Sandman and the postmodern superheroics of Frank Miller's Batman: The Dark Knight.
Using Content-Area Graphic Texts for Learning
Using Content-Area Graphic Texts for Learning: A Guide for Middle-Level Educators by Dr. Meryl Jaffe and Dr. Katie Monnin empowers twenty-first-century, middle-school educators to not only better understand content-area graphic novels, but also teach them. Like their print counterparts, graphic texts reinforce traditional content-area thinking skills like memory, attention, cognition, language learning, and sequencing. Unlike print texts, however, comics and graphic novels reach out to diverse types of literacy learners and their particular reading strengths, making them the perfect, high-quality, literary-level texts for core content-area classrooms.
Graphic Novels in Your School Library
This dynamic book takes a look at graphic novels, examining how the format has become entwined in our culture, and the ways in which they can be used in the library and in the classroom.
NOT Available at IS 278 but available at BPL. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections.
NOT AVAILABLE AT IS 278. BUT AVAILABLE AT BPL.
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
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