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Cooperative Collection Development -- CCD: Graphic Novels
• The School Library System (SLS) Cooperative Collection Development Plan is developed as part of the resource sharing component of the plan of service.
Effie is lost and only feels like a ghost - till she discovers an actual ghost school in the nearby woods and begins an unforgettable journey of self-discovery. ...the rich illustrations, diverse cast, and small twists on middle school angst establish a world that seems to demand another chapter. - Publishers Weekly Effie is lost, and feels like a ghost. She skips school because she doesn't think anyone will notice, and doesn't feel like she belongs, or that school offers her anything that she wants. Simply, she has stopped trying. One day, when she realizes no one will notice, she escapes from her every day life... and discovers a ghost school in the nearby woods. But just as she's beginning to learn all about the amazing things that ghosts can do - like possession, poltergeist-ing, demon magic and more - Effie is asked by her new friends to help track down a mysterious spirit that's been spotted. But if Effie's going to succeed, she'll not only have to show her friends that she's got something special,but also learn to believe she's got it too. Award winning writer S.M. Vidaurri (Iron, Steven Universe) and artist Hannah Krieger (Psychic Mansion) present a new original graphic novel about discovering what makes you special and helping others be seen for who they are.
In his latest graphic novel, Gene Luen Yang turns the spotlight on his life, his family, and the high school where he teaches.Gene doesn't get sports. But at Bishop O'Dowd High School, it's all anyone can talk about. The men's varsity basketball team, the Dragons, is having a phenomenal season that's been decades in the making. Each victory brings them closer to their ultimate goal: the California State Championships.Once Gene gets to know these young all-stars, he realizes that their story is just as thrilling as anything he's seen on a comic book page. What he doesn't know yet is that this season is not only going to change the Dragons' lives, but his own life as well.
Let this graphic novel be your time machine--experience history like never before! Fight for equality in the Montgomery Bus Boycott, train with the first civilian selected for a mission to space, help spark a rebellion at the Stonewall Riot, and so much more! With History Comics, the past comes alive in a way that's edifying, entertaining, and relevant to kids' lives.In this volume, turn the clock back to January 28, 1986. Seven astronauts boarded the space shuttle Challenger on what was intended to be a routine mission. But then disaster struck. What caused the mid-air explosion? Would future crewed space missions be permanently grounded? In this imaginative tale set in a far-off future a group of curious kids investigates the hard questions surrounding the Challenger explosion.
Starting over isn't easy. Raven remembers how to solve math equations and make pasta, but she can't remember her favorite song or who she was before the accident. When strange things start happening--impossible things--Raven starts to think it might be better not to know who she was in her previous life. But as she grows closer to her foster sister, Max, her new friends, and Tommy Torres, a guy who accepts her for who she is now, Raven has to decide if she's ready to face what's buried in the past...and the darkness building inside her. From the #1 New York Times bestselling co-author of Beautiful Creatures Kami Garcia, and artist Gabriel Picolo, comes this first graphic novel in the Teen Titans series for DC Ink, Teen Titans- Raven.
Coretta Scott King Honor author Varian Johnson teams up with rising cartoonist Shannon Wright for a delightful middle-grade graphic novel!Maureen and Francine Carter are twins and best friends. They participate in the same clubs, enjoy the same foods, and are partners on all their school projects. But just before the girls start sixth grade, Francine becomes Fran -- a girl who wants to join the chorus, run for class president, and dress in fashionable outfits that set her apart from Maureen. A girl who seems happy to share only two classes with her sister!Maureen and Francine are growing apart and there's nothing Maureen can do to stop it. Are sisters really forever? Or will middle school change things for good?
How This Collection is Used in My School
Primarily comics are used as a motivation tool for reading, but some classes have studied graphic novels in their language arts or Art curriculum. Other classes have brought specific comics into the classroom that relate to a curriculum area.
This book will detail how and why graphic novels are complex texts with advanced-level vocabulary and how to read and analyze these texts. It also provides research to back up why they're such powerful educational tools. Furthermore it includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and links/additional resources for taking these texts further.
Graphic Novels II
Covering genres from action/adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes. * Introduces users to approximately 1,000 currently popular graphic novels and manga * Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes * Helps librarians build and balance their graphic novel collections
Expert Librarian Stephen Weiner (Rise of the Graphic Novel, The Hellboy Companion, The Will Eisner Companion), with the crowdsourcing help of professionals in the field, from artists to critics to leading comic store owners, has sifted through the bewildering thousands of graphic novels now available to come up with an outstanding, not-to-be-missed 101. Edited by Daniel J. Fingeroth, a writer (Spider-Man) and also an expert on comics (How to Create Comics from Script to Print [TwoMorrows Publishing, 2010]). An unmissable treat for comic fans.
The groundbreaking history of the graphic novel, fully updated to include all of the latest must-reads, the milestones and the future of this exciting medium. The author of 101 Best Graphic Novels now tells the whole history of the graphic novel revolution, from the first modern urban autobiographical graphic novel, Will Eisner's A Contract With God, to the hip indie comics of the Hernandez Bros' Love and Rockets, the dark mysteries of Neil Gaiman's Sandman and the postmodern superheroics of Frank Miller's Batman: The Dark Knight.
Using Content-Area Graphic Texts for Learning
Using Content-Area Graphic Texts for Learning: A Guide for Middle-Level Educators by Dr. Meryl Jaffe and Dr. Katie Monnin empowers twenty-first-century, middle-school educators to not only better understand content-area graphic novels, but also teach them. Like their print counterparts, graphic texts reinforce traditional content-area thinking skills like memory, attention, cognition, language learning, and sequencing. Unlike print texts, however, comics and graphic novels reach out to diverse types of literacy learners and their particular reading strengths, making them the perfect, high-quality, literary-level texts for core content-area classrooms.
Graphic Novels in Your School Library
This dynamic book takes a look at graphic novels, examining how the format has become entwined in our culture, and the ways in which they can be used in the library and in the classroom.
NOT Available at IS 278 but available at BPL. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections.
NOT AVAILABLE AT IS 278. BUT AVAILABLE AT BPL.
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
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