At the I.S. 24 makerspace the focus is on 3-D printing. 3-D printing enhances hands-on and project-based learning. These ideas will be infused into the curriculum and collaboration especially with science teachers will result in lessons that foster critical thinking and creativity. Mrs. Tara Marcantonio, science teacher, Mr. Joseph Brancato, Special Education/Science and Christine Poser, librarian gear up for 3D printing by attending a 3-D printing primer class offered by Makerbot.
The goal at the Joyce Mills-Kittrell Library makerspace is for students to explore advanced technologies through coding, game and app design and 3D printing. Students on the Samuel Gompers Campus learn how to use apply these skills to address problems in and outside the classroom. The 3D printer is generating excitement in the campus community as well as increasing parent and community engagement with business and STEM projects.
JHS 216 offers an after school 3D printing program. Students in the photos are creating posters about some of the basic concepts of 3D printing -- how does a 3D printer work? how have different groups [education, business, medical] used 3D printing? a diagram of a 3D printer with all parts labeled, what is leveling and why is it important? The students then participated in a gallery walk and the posters are posted in the Library for everyone to browse. In other photos an 8th grade student created a 3d design for a logo that corresponded with an entrepreneur project he did in math class and an ELA teacher created a replica of a human heart to aid in her lesson about the figurative and literal meaning of mending a broken heart.
A coding club and Codeacademy flourish at College of Staten Island School for International Studies. Visit librarian, Patricia Sarles' blog, HTML and CSS Coding Makerspace for a detailed look at this new makerspace.
The MLK Campus hosts a weekly Hour of Code in the library, using Khan Academy. Students use the hour to work their way through Khan Academy's self-paced tutorials and work together when they come to concepts they do not understand. The goal is to be able to add coding to their resumes and potential spark interest in STEM careers.
Coding is a Kindergarten through fifth grade activity at our school! A technology club, Lego robotics and programming are just some of the innovative programs you will see at P.S. 62. Like us on Facebook and follow us on twitter@PS62chesterpark for more information.
In the Robotics club at PS 7 the students build robots using Legos. They then learn to program their robots to do various tasks using the Legomindstorms software. This after-school opportunity allows students to learn the valuable skills involving in computer programing and technological literacy and have fun at the same time.